﻿using System;
using System.Collections.Generic;

public class AddStatusEffectGA:GameAction
{
    public StatusEffectType statusEffectType { get; private set; }
    public int StackCount { get; private set; }
    public List<CombatantView> Targets { get; private set; }

    public AddStatusEffectGA(StatusEffectType statusEffectType, int stackCount, List<CombatantView> targets)
    {
        this.statusEffectType = statusEffectType;
        this.StackCount = stackCount;
        this.Targets = targets;
    }
}
